GameMaker Studio 2: Complete Platformer Tutorial (Part 1: Basics)



▶ Source code:

Aimed at total beginners. Set up movement, gravity and collisions in fewer than 40 lines of code. The start of a complete series that will cover a wide range of topics for beginners and intermediate developers alike.

New parts to this series released every other Friday.

▶ Support my work:

My old content was getting a bit old. So bringing it all forwards for GameMaker Studio 2, newer methods, and my new and hopefully improved editing skills! Sorry for those of you whom this video touches on old ground but stick with it, while I’m targeting beginners initially this course is going to ramp up quickly!

Nguồn: https://behereonline.com

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All Comments

  • this series shall help me make my game

    Yellow Flare July 14, 2020 6:46 am Reply
  • Play button just shows room screen no sign of sprites

    qikfire July 14, 2020 6:46 am Reply
  • I tried to make an alternate jump where you hold the jump button for a big jump and tap it for a small one though I wasn't sure how to activate both instructions to work.

    Ryan Williams July 14, 2020 6:46 am Reply
  • im in 2020 and it doesn't let me code will you ever do a remake of this video

    Scout sky gaming July 14, 2020 6:46 am Reply
  • I can't run the game help

    Sloth Studios facundo benitez July 14, 2020 6:46 am Reply
  • this is already way too confusing for me. is this really for beginners?

    Toilets in Japan July 14, 2020 6:46 am Reply
  • Is It possible to follow this tutorial with GM 1.499999?

    Avaruusnuija July 14, 2020 6:46 am Reply
  • THE GameMaker is in C# language 🤔

    X- Bordex July 14, 2020 6:46 am Reply
  • it won't let me type any code in when I select to create it wants me to select one of many boxes to the right

    Nathan Cox July 14, 2020 6:46 am Reply
  • Hey Shuan – I've been using this code for my movement, but I'm now looking into some stuff for platforms you can jump-through, and the code from this is colliding with the code from it, resulting in my vsp being set to 0 when I touch the jump-through platform but then immediately being reset afterwards. Do you know how one might implement jump-through platforming with this movement code?

    Avery Wilson July 14, 2020 6:46 am Reply
  • i have a question =

    if i got 2 block? what i do.

    Elmacı Bro July 14, 2020 6:46 am Reply
  • What computer Language did you use? It looks like C#

    Naru Senpai July 14, 2020 6:46 am Reply
  • does this work on old gamemaker?

    Bozidar Savic July 14, 2020 6:46 am Reply
  • I'm falling through the floor!!!!!! Please help

    Games&Rockets July 14, 2020 6:46 am Reply
  • Please, for the love of fucking god, tell me how to make… MULTIPLE FUCKING COLLISIONS. You dumbshit.

    KC Krumbcake July 14, 2020 6:46 am Reply
  • I didn't quite understand why when using place_meeting, y+1 refered to anything below the sprite if the sprite origin was at the middle center, but when reading the documentation I learned that place_meeting uses the bounding boxes of the sprite (if they do not have precise collision) and not the sprite origin. In case somebody else wonders

    netowgtz July 14, 2020 6:46 am Reply
  • I have an error in which my character when I press the space bar he is not jumping. Pls help

    Noel Ashish July 14, 2020 6:46 am Reply
  • I know this is late but at 29:30 I collide with the ground and can't move

    Cokolo July 14, 2020 6:46 am Reply
  • terraria background

    nice

    cheeser July 14, 2020 6:46 am Reply
  • Ok guys, if you had a problem with collisions, check if there is "!" before place_meeting. After adding exclamation point, my character started to work properly.

    Creepy [GD] July 14, 2020 6:46 am Reply

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