How do you get the clearest, most fluid animation in a 2D game and make it work with responsive gameplay? This talk from GDC 2014’s Animation Bootcamp features Mariel Cartwright explaining how Skullgirls was animated. It covers the importance of strong key frames, anticipation and timing, and how you can effectively get these principles across when your designer says only have six frames to deliver a punch.
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Impecable! Viene de 10 para practicar.
Scott Pilgrim needs a 2nd chance.
Lol, she was saying she's nervous but I think she's doing a legit job. I know nothing about this stuff and I learned
Time stamps:
Introduction: 0:59
silhouette : 1:55
someone send this to Netherealm
Animating looks like so much fun. I wish I drew more so I could create awesome animations.
the video is overall interesting, but the speaker seems a little bit uninterested. just me?
she's so cute she's goals. i wanna be cute like her
Some fantastic info in here
I think marios jump is one frame.
remember there is other 643,001 views watching
Great stuff. She's awesome.
Poor girl don't be sad you're nailing it ;-;
NETHERREALM FUCKING TAKE YOUR NOTES
It’s funny how the lead animator is a girl
Hey animators, watch this
I don't know about industry experts, but for a beginner just getting into solo hobby development, Mariel Cartwright's talks are all incredibly useful!
kinu cakes? as in kinu sensei from cvs2?
The mortal kombat antithesis.
says that she thinks 3rd strike is one of the best animated games out there. Wait til she hears about skullgirls
Still one of the most inspirational videos for me to this day, one of the most important things that pushed me to go to school for animation. Thank you!!
I am in love with skullgirls animation.
Siento que la informacion que esta dando, es muy firme y que deberia tomarse para poder aprender. Vean comentarios que ayuda a entender esto mejor, hay veces que necesimos aprender ingles. Muchas gracias por mostrar esta informacion en Youtube, muy buena intencion.